﻿using Weapons.Components.ComponentData.AttackData;

namespace Weapons.Components.ComponentData
{
    public class MovementData : ComponentData<AttackMove>
    {
        //[field:SerializeField] public AttackMove[] AttactData { get;private set; }

        protected override void SetComponentDependency()
        {
            ComponentDependecny = typeof(WeaponMovement);
        }
    }
}